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Combat System Discussion - ALL SHOULD READ!

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Re: Combat System Discussion - ALL SHOULD READ!

Postby LuliusGaiusCaesar » Wed Nov 30, 2011 9:26 pm

when you update the engine the ship will be faster only during the travel or will be faster also in combat?
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Re: Combat System Discussion - ALL SHOULD READ!

Postby Eterna » Wed Nov 30, 2011 10:12 pm

at this time, speed has no factor into combat.
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Re: Combat System Discussion - ALL SHOULD READ!

Postby AvatarAcid » Wed Dec 21, 2011 10:11 pm

Hi,

I am trying to understand the current Armour values of the ships. The Combat Simulator and the Battle Engine confirm that they are using the same values, however the observed values for Armour of the ships from the Test Universe(a while ago) and Forum are not the same.

All ships currently have only 10% of what is listed in the Shipyard / Forum.

I guess if this was planned from the start, can we get an update as to whether or not this is by design and final as the shipyard still shows the old values for armour? Also why such a drastic change to only armour from testing phase to production?

Thanks eOs
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Re: Combat System Discussion - ALL SHOULD READ!

Postby Kamdot » Sun Jan 08, 2012 12:59 am

this post can be deleted, sorry for the inconvenience.
Last edited by Kamdot on Sun Jan 08, 2012 9:55 am, edited 1 time in total.
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Re: Combat System Discussion - ALL SHOULD READ!

Postby AvatarAcid » Sun Jan 08, 2012 1:58 am

All this ASCII text is unreadable.

A member or our alliance has already completed a full matrix of these changes in Excel. It shows clear and obvious differences in the values on the forum(and in the shipyard stats) compared to that which is reported in the Combat/Simulator engines.
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