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Development Goals - ALL SHOULD READ!!

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Re: Development Goals - ALL SHOULD READ!!

Postby SkippyAustralia » Thu Nov 10, 2011 5:14 pm

Keep the new players in the new galaxy for a period of time (i.e 3 - 6 months). In this time , they should have learned how to defend / play the game .

When their time is up, inject them into the " Frontier"
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Re: Development Goals - ALL SHOULD READ!!

Postby lust » Fri Nov 11, 2011 10:06 am

i like this idea skippy
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Re: Development Goals - ALL SHOULD READ!!

Postby inzaneone » Sat Nov 12, 2011 5:38 pm

why would we even need to put the new players into a different galaxy. if someone starts up right now even i can't attack them and i am not in the top 10 or have been playing since the beta opened. I find it to be quite the quest to rise up and go past the players that have been playing for longer than me. Even though I have never played a game like this before. So for my two cents summed up is to just open the The Frontier to new players when we come out of beta. They have noob protection to save them from people to big that can just kill them outright. They might meet up and join with some of the alliances that can teach them along the way.
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Re: Development Goals - ALL SHOULD READ!!

Postby Bruin22 » Sat Nov 12, 2011 5:49 pm

Quite true. It would be hard to keep the new players interested as there would only be a small handful of players in the new galaxy. Boredom would be rampant. And even the.n, eventually you're gonna have higher-ups, which would defeat the whole purpose of making a new galaxy as that's the main problem here, prevent discouragement from playing due to super advanced players.
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Re: Development Goals - ALL SHOULD READ!!

Postby SkippyAustralia » Sun Nov 13, 2011 10:26 pm

Bruin22 wrote:Quite true. It would be hard to keep the new players interested as there would only be a small handful of players in the new galaxy. Boredom would be rampant. And even the.n, eventually you're gonna have higher-ups, which would defeat the whole purpose of making a new galaxy as that's the main problem here, prevent discouragement from playing due to super advanced players.



I see your point..
There would be minimal players in the "newbie" area....hence boredom.

Ok, I think this idea may suck...lol..forget I mentioned it.
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Re: Development Goals - ALL SHOULD READ!!

Postby Apoclyps » Wed Nov 16, 2011 8:11 am

It's a fine act to balance.

I remember when I first started I looked at players like Taaxi and Zorton and decided that realistically, there is no conveivable way to ever get to their ranks. This type of thinking will undoubtedly turn some players off.

However, I also recall looking at other players who were also very high ranked who I have now surpassed. This will be a challenge that many new players will embrace and push for.

You can't please everyone, that is a simple fact of life. I say bring them into the current universe, population is the biggest aspect to any game having long time viability. Continued development keeps it fresh. So what if I cant attack the top ten players? I still have many others in my range that will keep me busy. The game will invariably separate into "classes" of players N levels deep. You will have your original players at N1 who in all likelihood will never be surpassed by newer players. That should hardly be a deterrent though.

Consideration of a second server that has definite rounds of 6 months at double or quadruple speed might be enough to get the people who might balk at the idea of never being able to obtain #1 in the game, meanwhile "The Frontier" remains a perpetual server. It would be conceivable that players would play on both servers, I know I probably would. I would play the short round server to keep the game fresh, while playing the perpetual server to continue building points.

A secondary round server also allows you to experiment. Never was much of a fleeter myself, I could try a round of it though in the round server knowing that if I failed miserably that in 6 months it would reset and I could stick with what I know. I am far less likely to experiment in the perpetual server because any setback prevents me from obtaining what I am trying to achieve in the timeframe I want. Winners of each round on the secondary server could be granted rewards for use in the perpetual server. For example, the top 3 players get reward X. The person with the best W/L ratio in battles gets reward Y. The person who claimed the most bounty, reward Z. Etc... Good incentive to get players to play on both servers.

Just me thinking out loud, make of it what you will.
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Re: Development Goals - ALL SHOULD READ!!

Postby Taaxi » Wed Nov 16, 2011 11:32 pm

I started with 0 points, just like everyone. I think it was SportingGoods in the top spot and I didn't see any conceivable way to catch him.. Time and dedication goes a long way in this game.
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Re: Development Goals - ALL SHOULD READ!!

Postby warchild » Sun Jan 15, 2012 4:38 am

i like the galaxy jump gate idea that would be real cool .and persistance is the key to climbing the rankings ladder .
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Re: Development Goals - ALL SHOULD READ!!

Postby suresh » Wed Jan 18, 2012 7:20 pm

i would vote for a server restart
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Re: Development Goals - ALL SHOULD READ!!

Postby AvatarAcid » Thu Jan 19, 2012 12:19 am

I am a big socialist. I like to drive my car, and I drive them on roads that we all pay for and I think everything should be that way. Thus when the game goes live I would want it to be reset. That would mean that all of those potholes we hit along the dev and beta would be nice and smooth and everyone would have a great chance to start fresh.

However, since I know that this is a game and most of us are big point @&)$!#, I would not even consider listing that for a vote. There doesn't really need to be a vote on this issue.

Flow would be:

T - 0 : Frontier goes live
T + 1 month : New Universe is created
T + 3 months : New Universe is connected to Frontier

This accomplishes two things, gives people an option of joining the old hardcore server or joining a new fresh server.

Also, the New Uni should be configured to be HOSTILE to Frontier players.
Examples:
Frontier players cannot move Resources or any other commodity to the new Universe.
Frontier players can only move certain types of ships, such as Colony / Support Ships to the new Universe.
Frontier players have a WSA disadvantage of 50% on the new Universe vs all new Universe players. 1/1 to other Frontier players.

You should seriously consider not allowing current Frontier players to keep their current Frontier accounts and dual signup between Frontier and New Universe to actively play on both at the same time as separate entities. You should treat that as multi-accounting and have your IP cops ready to catch them in the act. If Live Frontier players want access to the new Universe, they must get there via in-game methods. Why you ask? This isn't a "new server" This should be a new Universe on the same server kind of setup. Keep it all connected, but make it interesting.

You could take these new Universe ideas to quite a few different areas, it could be even more interesting by opening like 7 universes and having different rules sets, either positive or negative as above, between each of them.
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